Media Studies Glossary
Anchorage – how meaning is fixed, as in how a caption fixes the meaning of a picture.
Archetype – A universal
type or model of character that is found in many different texts, e.g. ingenue, anti-hero,
wise old woman, hero-as-lover, hero-as-warrior, shadow trickster, mentor, loyal
friend, temptress.
Audience – viewers, listeners and readers
of a media text. A lot of media studies is concerned with how audience use
texts and the effects a text may have on them. Also identified in
demographic socio-economic categories.
Binary Opposites – the way
opposites are used to create interest in media texts, such as good/bad,
coward/hero, youth/age, black/white. By Barthes and Levi-Strauss who also
noticed another important feature of these ‘binary opposites’: that one side of
the binary pair is always seen by a particular society or culture as more
valued over the other.
Catharsis – the idea that
violent and sexual content in media texts serves the function of releasing
‘pent up’ tension aggression/desire in audiences.
Censorship – Control over the
content of a media text – sometimes by the government, but usually by a
regulatory body like the British Board of Film censors.
CGI – Computer Generated
Imagary, Refers to the (usually) 3-D effects that enhance all kinds of
still and moving images, from text effects, to digital snow or fire, to the
generation of entire landscapes.
Code – a sign or convention through
which the media communicates meaning to us because we have learned to read it. Technical codes – all to do with the way a text
is technically constructed – camera angles, framing, typography, lighting etc. Visual codes – codes that are decoded on a
mainly connotational level – things that draw on our experience and
understanding of other media texts, this includes Iconography
– which is concerned with the use of visual images and how they trigger the
audiences expectations of a particular genre, such as a knife in slasher horror
films.
Consumer – purchaser, listener, viewer or
reader of media products.
Context – time, place or mindset in which
we consume media products.
Conventions – the widely recognised way of
doing things in particular genre.
Convergence – The way in which
technologies and institutions come together in order to create something new.
Cinema is the result of the convergence of photography, moving pictures (the
kinetoscope, zoetrope etc), and sound. The iPad represents the convergence of
books, TV, maps, the internet and the mobile phone.
Demographics – Factual characteristics of
a population sample, e.g. age, gender, race, nationality, income, disability,
education.
Denotation – the everyday or common sense
meaning of a sign. Connotation – the secondary meaning that a sign
carries in addition to it’s everyday meaning.
Diegetic Sound – Sound whose source is visible
on the screen Non Diegetic sound – Sound effects, music or narration
which is added afterwards.
Enigma – A question in
a text that is not immediately answered and creates interest for the audience –
a puzzle that the audience has to solve.
Feminism – the struggle by women to obtain
equal rights in society
Gaze – the idea that the way we look
at something, and the way somebody looks at you, is structured. by the way we
view the world. Feminist Laura Mulvey suggests that looking involves power,
specifically the look of men at women, implying that men have power over women.
Genre – the type or category of a media
text, according to its form, style and content.
Hegemony – Traditionally
this describes the predominance of one social class over another, in media
terms this is how the controllers of the media may on the one hand use the
media to pursue their own political interest, but on the other hand the media
is a place where people who are critical of the establishment can air their
views.
Hypodermic Needle Theory – the idea that
the media can ‘inject’ ideas and messages straight into the passive
audience. This passive audience is immediately affected by these messages. Used
in advertising and propoganda, led to moral panics about effect of violent
video and computer games.
Ideology – A set of ideas or beliefs which
are held to be acceptable by the creators of the media text, maybe in line with
those of the dominant ruling social groups in society, or alternative
ideologies such as feminist ideology.
Indexical sign – a sign which has a direct
relationship with something it signifies, such as smoke signifies fire.
Image – a visual representation of
something.
Institutions – The organisations which produce
and control media texts such as the BBC, AOL Time Warner, News International.
Intertextuality – the idea that within popular
culture producers borrow other texts to create interest to the audience who
like to share the ‘in’ joke. Used a lot in the Simpsons.
Media language – the means by which the media
communicates to us and the forms and conventions by which it does so.
Media Platform – nothing to do
with trains, this refers to the different ways that media content is delivered,
mainly via TV, laptop, tablet, smartphone, cinema, video/computer game, printed
page etc. for instance the BBC delivers content via TV, laptop and mobile
device, and also through printed publications. Most media organisations deliver
their content via a multitude of platforms.
Media product – a text that has been designed
to be consumed by an audience. E.G a film, radio show, newspaper etc.
Media text – see above. N.B Text usually
means a piece of writing
Mise en Scene – literally ‘what’s in the shot’
everything that appears on the screen in a single frame and how this helps the
audience to decode what’s going on.
Mode of Address – The way a media product
‘speaks’ to it’s audience. In order to communicate, a producer of any text must
make some assumptions about an intended audience; reflections of such
assumptions may be discerned in the text (advertisements offer particularly
clear examples of this).
Montage – putting together of visual
images to form a sequence. Made famous by Russian film maker Eisenstein in his
famous film Battleship Potemkin.
Moral Panic – is the intensity of
feeling stirred up by the media about an issue that appears to
threaten the social order, such as against Muslims after 9/11, or against
immigrants, or against ‘video nasties’ following the Jamie Bulger murder.
Multi-media – computer technology that allows
text, sound, graphic and video images to be combined into one programme.
Myth – a complex idea
by Roland Barthes that myth is a second order signifying system ie when a sign
becomes the signifier of a new sign (2nd years only this one!)
Narrative code – The way a
story is put together within a text, traditionally equilibrium- disequilibrium,
new equilibrium, but some text are fractured or non liner, eg Pulp Fiction.
News values – factors that influence whether
a story will be picked for coverage.
Non-verbal communication – communication
between people other than by speech.
Ownership – who produces and distributes
the media texts – and whose interest it is.
Patriarchy – The structural, systematic and
historical domination and exploitation of women.
Popular Culture – the study of cultural artefacts
of the mass media such as cinema, TV, advertising.
Post Modernism – Anything that challenges the
traditional way of doing things, rejecting boundaries between high and low
forms of art, rejecting rigid genre distinctions, emphasizing pastiche, parody,
intertextuality, irony, and playfulness. Postmodernism favours reflexivity and
self-consciousness, fragmentation and discontinuity (especially in narrative
structures), ambiguity, simultaneity, and an emphasis on the destructured,
decentered, dehumanized subjects! This is tricky!
Preferred Reading – the
interpretation of a media product that was intended by the maker or which is dictated
by the ideology of the society in which it is viewed. Oppositional Reading – an interpretation of a
text by a reader whose social position puts them into direct conflict with its
preferred reading. Negotiated Reading
– the ‘compromise’ that is reached between the preferred reading offered by a
text and the reader’s own assumptions and interpretations.
Propaganda – the way ruling classes use the
mass media to control or alter the attitudes of others.
Reader – a member of the audience,
someone who is actively responding to the text.
Regulation – bodies whose job it is to see
that media texts are not seen by the wrong audience (eg British Board of Film
Censors) or are fair and honest (EG Advertising Standards Association)
Representation – The way in which the media
‘re-presents’ the world around us in the form of signs and codes for audiences
to read.
SFX – special
effects or devices to create visual illusions.
Shot – single image
taken by a camera.
Sign – a word or
image that is used to represent an object or idea.
Signifier/Signified – the ‘thing’
that conveys the meaning, and the meaning conveyed. EG a red rose is a
signifier, the signified is love (or the Labour Party!)
Sound Effects – additional sounds other than
dialogue or music, designed to add realism or atmosphere.
Stereotype – representation of people or
groups of people by a few characteristics eg hoodies, blondes
Still – static image.
Sub-genre – a genre within a genre.
Two Step Flow theory – the idea that
ideas flow from mass media to opinion leaders, and from them to a wider
population.
Uses and Gratifications – ideas about
how people use the media and what gratification they get from it. It assumes
that members of the audience are not passive but take an active role in
interpreting and integrating media into their own lives.
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